House of Hope MOLS Contract: The Glitch That Breaks the Game? - Celivion

August 9, 2026 · Celivion

House of Hope MOLS Contract: The Glitch That Breaks the Game?

This glitch video just dropped on a speedrunning forum. Clips show frame perfect inputs breaking late game content.

House of Hope MOLS Contract: The Glitch That Breaks the Game? is an exploit chain in a soulslike. This sequence lets players skip major story encounters and core progression gates. Research shows odd hitbox data enables these escapes.

Breaking Sequence Details

Usually, strict timing windows lock the next zone. Input buffers queue actions past the loading screen. Studies indicate delayed collision checks let commands process early. Runners chain parries then dash through trigger volumes safely.

Suddenly, entire dungeons vanish from routing paths. Save files corrupted by skipped cutscenes may soft lock. Backups recommended before testing experimental paths. Meta runners track patch notes for confirmation bans.

Impact and Takeaway

This trick destabilizes intended risk vs reward pacing. Developers consider such moves unfair advantages in leaderboards. One-line takeaway skip risk for speed gains can brick progress fast.


FAQ

Q: Is using this glitch allowed in ranked play?

A: Terms of service label it cheating; expect penalties or bans.

Q: Will a patch remove this sequence?

A: Hotfixes already redirect collision checks in test builds.

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